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Timezone overlap

9h overlap with US East · Argentina

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English level

Conversational

B1

Self-assessed via CEFR ladder

(es)
Other languages:Spanish (native)es:Native

Skills & tools

Skills

C++C#RustCustom Engine ArchitectureReal-time RenderingGPU Programming (Vulkan)Performance Optimisation and ProfilingSoftware ArchitectureReal-time Multiplayer and NetworkingUnityUnreal EngineGodot 4Node.js / TypeScript ServicesLinuxCI/CD (GitHub Actions)

Tools

C#Photon QuantumNode.jsTypeScriptUnity 6VRRustC++TauriWebSocketGodot 4

About

Matias has spent nine years building in game engines, real-time graphics, multiplayer systems, and, most recently, in-product AI. He is known for taking on complex engineering challenges, such as architecting the deterministic multiplayer of a VR title and shipping it across five platforms from one codebase. Earlier in his career, Matias co-founded a small studio, leading engineering efforts to deliver five distinct products. His range includes tackling situations with no clear path forward. One memorable project involved porting a Flash game to a new stack without documentation or a Game Design Document, requiring him to reverse engineer a server from its responses. This deep technical curiosity extends to his personal projects, where he's developing Kooch, a GPU-driven engine in Rust, and Elal, an AI coding agent, both publicly available. Matias thrives in environments where technical performance is a core requirement, not just a bonus. He seeks to work with teams that prioritize the product and respect well-reasoned technical decisions.

Highlights

  • Shipped a deterministic multiplayer VR title across five platforms from a single codebase, holding its frame target inside strict frame-time and battery budgets on standalone headsets.
  • Reverse-engineered a legacy Flash game server from its responses alone - no source, no documentation, no design doc - and ported the game to a new stack.

Work preferences

Job type
Consulting, Freelance / Independent, Full-time
Company size / type
Early-stage startup (0-20), Growth-stage startup (21-200), Large/multinational (200+)
Culture
Growth-stage startup (21-200), Independent
Industries
Information Technology, Media & Entertainment
Hours
Full EST business day (UTC-3, ~9h overlap); flexible for PST mornings
Remote experience
Based in Buenos Aires, AR (UTC-3). Fully remote since 2020 with distributed Argentine studios, shipping to global platform holders — Meta Quest, Steam and other stores — where certification, documentation and technical collaboration all run in English. My timezone overlaps a full US working day.
Available from
Aug 2026
Notice period
None - immediate
Engagement
Open to contract / freelance

Salary context

Benchmarks for SMB non-tech role · Senior (7+ yrs).

India equivalent
$1,600/mo
This candidate
$11,000/mo
US local hire
$7,000/mo

US figures from BLS OEWS 2024 + Glassdoor; India figures from US SMB offshore vendor pricing. Adjusted for the candidate's seniority.

Work experience

  1. Senior Multiplayer Developer · 3dar
    Mar 2024 — Jul 2026
    AR

    - Built the real-time multiplayer of Eggscape in C# with Photon Quantum, plus custom networking a deterministic system where every player must see exactly the same match. - Co-owned, with one other engineer, the delivery across five platforms from a…

  2. Co-Founder & Lead Engineer · DIGI Learnnials
    Sep 2017 — Jan 2024
    AR

    - Co-founded the studio and led engineering across five shipped products, owning technical architecture from concept to release with a small team. - Set and enforced the team's coding standards, and owned the evaluation of new technologies and…

  3. Founder & Software Engineer · Lobinux
    Mar 2017 — Present
    AR

    - Independent engineering practice. Currently building engine, graphics and systems software in Rust and C++, all of it open source and publicly verifiable (see below). - Earlier (2017-2019): contract development of interactive and VR experiences…

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Education

  1. coursework, degree not completed · Image Campus
    2020—2023
    · Video Game Development
  2. · Image Campus
    2016
    · Junior Programmer, Game Design & Interactive Content
  3. coursework, degree not completed · University of Buenos Aires (UBA)
    2006—2010
    AR· Image & Sound Design (Visual Design & Communication)
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Links